Build any type of quest in Unreal Engine, with the Quest and Mission Framework+ plugin on Fab, it is a library of nodes for building missions of any kind.
With the freedom of this system you can make any type of quest from side quests, to main stories, to procedural quests. The sky is the limit
With a Manager-Listener architecture, you can build optimized quest systems
Use quest delegates anywhere in your project to trigger events without casting.
Whether you use Blueprints or C++ or a mix of both, using this framework will feel at home.
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